Call of Duty: WWII riceve la sua prima Patch
Risolti alcuni bug gravissimi e introdotti bilanciamenti alle armi
di yoda9l94
Potete trovare la patch note completa proseguendo nella lettura:
COD:WWII MULTIPLAYER UPDATES:
- Connectivity improvements and optimizations
- Fixed de-ranking issues
- Addressed an issue where players encountered an infinite load screen
- Leaderboard stability improvements and bug fixes
- General UI improvements
- Loading optimizations
- Splitscreen functionality improvements
- Added new unlock inventory stars to indicate when new items are added
- Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)
- Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont
- Espionage Basic Training – Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you.
- Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion.
- Fixed infinite flamethrower bug
- XP Earn rate tuned in Operation Neptune
- Fix issue of shotgun variants not appearing
- Emblem Editor and visualization improvements
- GameBattles Improvements
- Fixed Gridiron Ball exploits
COD:WWII MULTIPLAYER WEAPON TUNING UPDATES:
BUFFs –
- Walther Toggle Action Shotgun – Damage increased at extremely close range
- Bren LMG – Increased damage per shot
- LMG Bipod – Sped up ADS time when in bipod stance
NERFs –
- BAR Rifle – decreased fire rate and widened hip fire spread
- STG44 Rifle – widened hip fire spread
- FG42 Rifle – increased recoil and widened hip fire spread
- Machine Pistol – decreased damage ranges
SNIPER CLASS – Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.
COD:WWII NAZI ZOMBIES UPDATES:
- Zombie Map Exploit Fix – clipping into a zombie spawn closet using revive mechanic in Laboratory
- Fixed Klaus pathing
- Fixed out of world exploit – The Final Reich